![]() Being forced is different from having capabilities willed to you at your discretion. The minion having 0 Attack is irrelevant because 0 Attack minions being forced to attack versus 0 Attack minions being able to attack. Supercollider grants the offensive value in its own way. The only reason they can't normally attack is because they lack the offensive value required. This isn't really a comparable logic, considering 0 Attack minions CAN attack. If giving something Charge that states clearly that it can't attack, the Charge is wasted completely. Charge doesn't override the "can't attack" text because Charge is a very specific application concerning rules of engagement concerning attacking. Supercollider and Betrayal both force an enemy minion to attack/deal damage which is why the logic stands. Supercollider doesn't add any attack value.īecause it's like saying that because Betrayal can force enemy minions to damage each other that we should be able to choose to damage friendly characters with minion and Hero attacks. Charge does not override the ''can't attack text'' I don't see why Supercollider should overwrite the attack rule from 0 attack minions. However that's not possible because minions with no attack value shouldn't be able to attack. If we follow your logic, why can't we choose to attack with our 0 attack minions ? (for example needing board space, purposely killing your 0 attack minions to make room would make sense). No, not really, it's not the same logic because as you said you give it attack value by increasing its attack. To do this we can write a SynthDef, declare some arguments (later we’ll be passing numerical data via arguments to parameters in the SynthDef ) and send it to the server, ready for use. You're giving it the ability to attack, even though it has no Attack points. To begin integrating SuperCollider into a game engine, we need to be able to change synth parameters in real-time. What if you give a 0 Attack minion some Attack points? It could attack then, right? If a 0 Attack minion can attack if it has a value, forcing it to attack when it has 0 Attack is the same base logic. The logic is a 0 attack minion should NOT be able to attack no matter what. There is literally no logic for it not to work. ![]() Supercollider interaction with 0 attack minions.Mysteries of the Phoenix: Druid and Hunter ![]() Mysteries of the Phoenix: Warrior and Rogue Duels Advanced Guide - With Deck Lists and Treasure Tiersĭuels: Practical Guide to go Infinite in HC Duels ![]()
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